Blade Runner 9732 VR project: how one guy did it with Substance

Vincent Gault on November 17 2017 | Substance Designer, Unreal Engine, Game, Film/VFX

Blade Runner 9732 VR project: how one guy did it with Substance

Substance and 3ds Max: A Perfect Match

Substance and 3ds Max: A Perfect Match

What We’re Playing This Weekend

support@allegorithmic.com on September 29 2017 | News, Stories, Game

What We’re Playing This Weekend

Chico Spans: Creating Stunning Environments with Unreal Engine and Substance

Vincent Gault on August 22 2017 | Unreal Engine, Stories, Game

Chico Spans: Creating Stunning Environments with Unreal Engine and Substance

Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Pierre Bosset on August 3 2017 | Substance Designer, Stories, Game, Film/VFX

Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Pierre Bosset on June 16 2017 | News, Game, Film/VFX

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

Pierre Bosset on May 18 2017 | Stories, Game

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Pierre Bosset on May 12 2017 | Stories, Game

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Pierre Bosset on April 27 2017 | Stories, Game

Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

Pierre Bosset on April 7 2017 | Substance Designer, Stories, Game

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

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