Get Ready for Substance Day Asia!

Get Ready for Substance Day Asia!

When Play Looks Like Clay: Discover PS4’s Frantics!

Vincent Gault on March 11 2018 | Game

When Play Looks Like Clay: Discover PS4’s Frantics!

Making VFX in Mobile Games with Nikola Damjanov

Vincent Gault on February 22 2018 | Substance Designer, Substance Painter, Tutorials, Game

Making VFX in Mobile Games with Nikola Damjanov

Substance Day at GDC 2018

Allegorithmic on February 21 2018 | News, Game, Events

Substance Day at GDC 2018

Bogodar Havrylyuk’s Graceful Designer plants

Vincent Gault on February 13 2018 | Substance Designer, ZBrush, Content, Stories, Tutorials, Game

Bogodar Havrylyuk’s Graceful Designer plants

Meet Amaru Zeas and His Incredible Car Renders

Pierre Bosset on February 6 2018 | Substance Painter, Stories, Game, Design

Meet Amaru Zeas and His Incredible Car Renders

Using Substance and CRYENGINE to Create an Asset for Hunt: Showdown

Pierre Bosset on February 5 2018 | CRYENGINE, Substance Painter, Stories, Game

Using Substance and CRYENGINE to Create an Asset for Hunt: Showdown

The Best of Substance 2017: Games

Allegorithmic on December 28 2017 | Substance Designer, Substance Painter, Unreal Engine, Stories, Game

The Best of Substance 2017: Games

Substance Designer: Jonathan Benainous is (desert) rocking it!

Vincent Gault on December 5 2017 | Substance Designer, Stories, Tutorials, Game, Film/VFX

Substance Designer: Jonathan Benainous is (desert) rocking it!

Blade Runner 9732 VR project: how one guy did it with Substance

Vincent Gault on November 17 2017 | Substance Designer, Unreal Engine, Game

Blade Runner 9732 VR project: how one guy did it with Substance

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