Your Smartphone Is a Material Scanner

Anthony Salvi on May 3 2017 | Substance Designer, Tutorials

Your Smartphone Is a Material Scanner

Physically Based Materials Workflow for ArchViz

Pierre Maheut on April 5 2017 | Tutorials, Architecture

Physically Based Materials Workflow for ArchViz

Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3

Manaberry on March 24 2017 | Tutorials, Game

Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3

Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2

Manaberry on March 23 2017 | Tutorials, Game

Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2

Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1

Manaberry on March 22 2017 | Tutorials, Game

Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1

Deep Dive: The First Architecture Selection Update for Substance Source

Damien Bousseau on January 19 2017 | News, Substance Designer, Substance Source, Content, Tutorials, Design, Architecture

Deep Dive: The First Architecture Selection Update for Substance Source

Focus on the New AO Node

Nicolas Wirrmann on January 17 2017 | News, Substance Designer, Software, Tutorials

Focus on the New AO Node

Back to School: Study at Substance Academy!

Claudia Vance on January 5 2017 | News, Substance Designer, Substance Painter, Content, Tutorials, Events

Back to School: Study at Substance Academy!

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Pierre Maheut on November 30 2016 | Substance Designer, Software, Tutorials, Events, Design, Architecture

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Chris Hodgson, One With The Substance

Vincent Gault on November 22 2016 | Substance Designer, Stories, Tutorials

Chris Hodgson, One With The Substance

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