Allegorithmic has been reimagining the process of texture creation since 2003. Today, over 95% of AAA game studios use Substance in their production pipelines, making Substance the industry standard for PBR material authoring. Substance is quickly spreading to the fields of VFX and animation, design and architecture, allowing a growing number of artists and designers to harness the power of rapid, efficient texturing and material authoring.
Substance is a unique, comprehensive ecosystem of tools and content, revolving around 3 major software components:
Extract tileable PBR textures and generate normal maps.
And 2 sources of pre-set content where you can find or share materials and assets:
Enables runtime texture modifications