Art by Sarah Wang

Allegorithmic has been reimagining the process of texture creation since 2003. Today, over 85% of AAA game studios use Substance in their production pipelines, making Substance the industry standard for PBR material authoring. Substance is quickly spreading to the fields of VFX and animation, design and architecture, allowing a growing number of artists and designers to harness the power of rapid, efficient texturing and material authoring. 

A comprehensive ecosystem

Substance is a unique, comprehensive ecosystem of tools and content, revolving around 3 major software components:

3D PAINTING SOFTWARE

Texture with brushes, masks and particles; render and export easily to game engines and portfolio sites.

MATERIAL AUTHORING SOFTWARE

Author textures and materials using a non-destructive, node-based, procedural and scriptable workflow.

IMAGE-TO-MATERIAL GENERATION TOOL

Extract tileable PBR textures and generate normal maps.

And 2 sources of pre-set content where you can find or share materials and assets:

PHYSICALLY BASED MATERIAL LIBRARY

Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing.

ARTIST-TO-ARTIST SHARING PLATFORM

Download and share community-created content under a Creative Commons license.

Integration

The Substance procedural format is supported by all major game, rendering engines and DCC tools.

Productive

Textures that are easily tweakable in other compatible tools

Light

100x smaller texture files for faster downloads and faster starts

Dynamic

Enables runtime texture modifications

Game Engine

Integrated natively since Unity 3.4

Download the free plugin on the UE Marketplace

Rendering