3D Painting Software

Art by Pablo Munoz Gomez


Substance Painter is a 3D painting software allowing you to texture, render and share your work.

3D PBR Painting

Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.


Spray particles





Automated Texturing

Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials

Create and reuse your own mesh-adaptive materials

Smart Masks

Create and reuse your own mesh-adaptive mask presets

Integrated Bakers

Bake all your maps (AO, normal, ID, height...) directly within Substance Painter.

Premium Content

The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

Find curated materials, brushes, patches, HDRIs, and more in Substance Store, and freely download community-created content on Substance Share.

Scan-based materials

Scanned grunge maps


Smart Materials

Smart masks


Support for Linux, 8K export, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever.


8K export (experimental)

UDIM import

Available for Linux

Iray Pathtrace Rendering & PBR viewport

Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
Experience a state of the art real-time PBR viewport while working on your assets.

Game engine and portfolio exports

Get 1:1 engine exports and share directly to portfolio sites with dedicated formats.

Substance Share



Industry Praise

Here are just a few of the accolades Substance Painter has received from industry leaders:

Develop Awards

2016 Finalist

Best Design & Creativity Tool

CG Awards

2014 Winner

Best New Application

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.”

How They Use It

Uncharted 4: This Game has Substance


Uncharted 4: A Thief’s End has been described as the most beautiful console game ever. It is also the game with the most Substance in it. Read the full article.

The Substance Art of Rogelio Olguin


Naughty Dog’s Environment Artist Rogelio Olguin also is a Substance Designer power user. Here, he shares his expertise and pro tips with us. Read the full article.

The Substance Art of Ben Keeling


Creative Assembly's Environment Artist Ben Keeling taught the very first Substance Masterclass on April 12th in London. Here, he talks about Substance and what inspires his art. Read the full article.


  • Multi material painting

  • 2D & 3D view

  • Seamless painting

  • 8k export

  • Non-destructive tools: Paint, Smudge, Clone, and more

  • Select channels for Smudge, Clone, and Eraser tools 

  • PopcornFX particles

  • Smart materials

  • Smart masks

  • Support for smart masks creation and usage 

  • Height to Normal conversion with Sobel filter 

  • High-quality Stencil and Projection preview resolution 


  • Iray renderer with view mode and screenshot export

  • Yebis 2 post-effects

  • PBR metal/rough & spec/gloss

  • Custom shader import

  • Plug Substances into other Substance image inputs

  • Switch between perspective and orthographic mode in viewport

  • Control field of view in perspective mode

  • Drag and drop environment maps in 3D view

  • Iray: MDL material support

  • Iray: Physically based lighting

  • Iray: X-Rite Appearance exchange format (AxF) support


  • Compliant with metal/rough & spec/gloss

  • Specular/Glossiness shader

  • Scan-based Substance materials and grunge maps

  • Smart materials

  • Smart masks

  • Specular/Glossiness support of older smart materials

  • New "Mask editor" mask generator

  • 400+ alphas and brushes

  • New alphas, textures and shapes

  • Hard surfaces shapes

  • New skin textures

  • Finish filters for metallic surface simulation

  • Dozens of HDRIs

  • Reworked and clean materials

  • Updated interface with new icons, colors and layout

  • Up/download to/from Substance Share

  • Additional content on Substance Store


  • UDIM import

  • Integrated Bakers

  • Normal map & height map workflow

  • Support for Specular/Glossiness workflow with new "diffuse" channels

  • Improved normal workflow available by default on new projects

  • Templates

  • Direct exports to Substance Share, Sketchfab and Artstation

  • 1:1 Export for Unity, Unreal Engine, Lumberyard and Marmoset Toolbag

  • Export to Photoshop

  • Preset export for V-Ray, Octane, Corona and Arnold

  • Scripting support with custom plugins

  • Available for Windows, MacOS and Linux (CentOS & SteamOS)