3D Painting Software

RenderMan Challenge Grand Prize by Fabio Sciedlarczyk
Model by Christina Faraj


Substance Painter is a 3D painting software allowing you to texture, render and share your work.

3D PBR Painting

Use a complete and familiar set of texturing tools: PBR and particle painting, brushes with opacity control, Substance procedural effects, smart materials and smart masks, and fast baking.


Spray particles





Automated Texturing

Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials

Create and reuse your own mesh-adaptive materials

Smart Masks

Create and reuse your own mesh-adaptive mask presets

Integrated 8K Bakers

Bake all your maps (AO, normal, ID, height...) directly within Substance Painter, in square or non-square ratios.

Premium Content

The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

Find a library full of physically based materials and .sbs source files in Substance Source, and freely download community-created content on Substance Share.

Scan-based materials

Scanned grunge maps


Smart Materials

Smart masks


Support for Linux, 8K export, color management, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever.


8K export (experimental)

UDIM import

Available for Linux

Real-Time Physically Based Viewport with Iray Path Tracing

Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal Engine. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Game engine and portfolio exports

Get 1:1 engine exports and share directly to portfolio sites with dedicated formats.

Substance Share



Industry Praise

Here are just a few of the accolades Substance Painter has received from industry leaders:

Polycount Greentooth Awards

2017 Winner

Exceptional Software and Exceptional Polycounters

Develop Awards

2016 Finalist

Best Design & Creativity Tool

CG Awards

2014 Winner

Best New Application

3D Artist

4.5/5 stars

“Allegorithmic’s newest release offers several tools to help you create stunning, industry-standard texture art.”

How They Use It

The Substance Art of Peter Zoppi


Discover how Peter Zoppi, Senior Character Artist at Treyarch and teacher at CG Master Academy, made DEVGRU for a course about how to create high quality characters for film and cinematic purposes. Read the full article.

The Substance Art of Yarrid Henrard


Meet Yarrid Henrard and discover his inspired characters created with Substance! Read the full article.

The Substance Art of Magdalena Dadela


Magdalena is one of the most talented and refreshing 3D sculptors out there. In this User story, she explained us how she recently integrated Substance Painter in her workflow... and why she loves it. Read the full article.

Porunn: a Character Making-Of


When we saw the last piece of art of Genci Buxheli, we couldn’t resist asking him if he would share some of his workflow secrets with the community. And you won’t be disappointed by the result: enjoy this in-depth making of Porunn. Read the full article.


  • Multi material painting

  • 2D & 3D view

  • Seamless painting

  • 8k export

  • Non-destructive tools: Paint, Smudge, Clone, and more

  • Select channels for Smudge, Clone, and Eraser tools 

  • PopcornFX particles

  • Smart materials

  • Smart masks

  • Support for smart masks creation and usage 

  • Height to Normal conversion with Sobel filter 

  • High-quality Stencil and Projection preview resolution 


  • Iray renderer with view mode and screenshot export

  • Yebis 2 post-effects

  • PBR metal/rough & spec/gloss

  • Custom shader import

  • Plug Substances into other Substance image inputs

  • Switch between perspective and orthographic mode in viewport

  • Control field of view in perspective mode

  • Drag and drop environment maps in 3D view

  • Iray: MDL material support

  • Iray: Physically based lighting

  • Iray: X-Rite Appearance exchange format (AxF) support


  • Compliant with metal/rough & spec/gloss

  • Specular/Glossiness shader

  • Scan-based Substance materials and grunge maps

  • Smart materials

  • Smart masks

  • Specular/Glossiness support of older smart materials

  • New "Mask editor" mask generator

  • 400+ alphas and brushes

  • New alphas, textures and shapes

  • Hard surfaces shapes

  • New skin textures

  • Finish filters for metallic surface simulation

  • Dozens of HDRIs

  • Reworked and clean materials

  • Updated interface with new icons, colors and layout

  • Up/download to/from Substance Share

  • Additional content on Substance Store


  • UDIM import

  • Integrated Bakers

  • Normal map & height map workflow

  • Support for Specular/Glossiness workflow with new "diffuse" channels

  • Improved normal workflow available by default on new projects

  • Templates

  • Direct exports to Substance Share, Sketchfab and Artstation

  • 1:1 Export for Unity, Unreal Engine, Lumberyard and Marmoset Toolbag

  • Export to Photoshop

  • Preset export for V-Ray, Corona and Arnold

  • Scripting support with custom plugins

  • Available for Windows, MacOS and Linux (CentOS & SteamOS)