The industry standard for PBR texturing

Non-destructive node-based composition of Substance files or bitmap textures. Textures assets and bakes model information. Comes with a wide library of tools, materials and procedural effects.

Node-based texturing.
Allowing non-linear workflow and quick iterations.

Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

Non-linear workflow

Make any change you want at any time, as it automatically applies to all the outputs of your substance. Create and edit complete texture sets in a much faster way than with traditional tools!

Non Destructive

Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

The industry standard for PBR texturing

Substance Designer is a texturing hub, tailor-made for Physically Based Rendering and extensively used by more than 70 AAA game projects.

PBR Viewport

The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.

Pixel Processor

This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.

Dynamic Gradient

Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.


Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!

New Blending Modes

The standard blend node now features the most popular blending modes such as Overlay and Soft Light

Tri-planar projection

Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!

Random FX-Map input

FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.


Substance files can be imported in many substance compatible software to simplify your workflow and save you time.

Production ready.

Substance Designer has been thought to integrate easily in your work environment.

Version control

Version control with Perforce allows you to monitor all changes in the assets created with Substance Designer.


The Library within Substance Designer would become your hub for your texturing work, monitoring all your assets on your disk and across network.

Easy to deploy

Substance Designer allows you to create project settings and share them with your team, making it extremely easy to deploy among team workers.

Current version: 5.2.1

Indie License
Pro License

Substance Designer is available in Indie or Pro license: both license are full featured, the only difference is a revenue limit.
Learn more about the license differences.
Read the release notes

The trial version of Substance Designer is full featured and works during 30 days.

Already own one or more products and need to upgrade to the new versions or Substance Live? It's possible!