Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.
Create materials with full control and infinite variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Clean with Color Equalizer
Tile with Smart Auto Tile
Add Procedural Effects
Add Vector Graphics
Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.
"Few Applications have transformed my workflow and creativity as much as Substance Designer. It’s design gives artists full control over their own tool-sets and automation opportunities, which only leads to deeper technical understanding and greater creative expression. In today’s production environment, it’s simply hard to imagine a workflow without Substance."
- Bradford Smith, Senior Texture / Material Artist, Epic Games
"Substance Designer changed my approach to creating materials for high-end VFX shots."
– Marc Austin, Lead TD Generalist at Double Negative
"Iteration in the early concept phase is something our designers want and Substance provides the flexibility to do it."
– David Nikel, Digital Model Manager at Hyundai California Design Studio
"Substance Designer is at the heart of my material workflow."
– Scott de Woody, Firmwide Creative Media Manager, Gensler
Gaston Suarez Pastor, a 3D artist specializing in architectural visualization, uses Substance Designer and the Corona renderer to create stunning archviz renders. Read the full article.