Material Authoring Tool

Create, iterate

Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.

Material authoring

Create materials with full control and an infinity of variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Substance Files (.sbsar)

Create Substance files tweakable in-context

Tilable textures

Produce tileable textures up to 8K size with 32 bits floating

Materials

Produce MDL materials for Iray, V-Ray and Adobe Felix

Scan Processing

Process scans thanks to filters and tools in an adapted to photogrammetry workflow.

Substance Designer 6 features a complete new set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import

Crop

Clean with Color Equalizer

Extract Channels

Tile with Smart Auto Tile

Add Procedural Effects

Add Vector Graphics

Adapted to your workflow

Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.

Tile Floor by Rogelio Olguin

Import a wide variety of content

Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

Find physically based, high resolution and tweakable assets for texturing.

Download and share community-created content under Creative Commons 4.0 "Public License".

Rock by Imanol Delgado

Real-Time Physically Based Viewport with Iray Path Tracing

Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow

Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

Node-based Graphs

MDL materials

Math Functions

Noise Editor

Tiling Textures

MDL Graph

Math Function

Noise Editor

Powerful generators, tools and filters

Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.

Cobblestone Herringbone by Josh Lynch

Integrated Full-Featured Bakers

Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.

The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

Procedural Leaf Generator by Jonathan Benainous

Command line and Customizable Workflows

Adapt Substance Designer to your workflow with command line, scripting, and more. Substance Batchtools is a set of powerful command lines allowing you to script some of Substance Designer process. Apply a set of operations on a huge quantity of meshes, stay flexible while creating and change anything up until the last minute.

Praise for Substance Designer

"Few Applications have transformed my workflow and creativity as much as Substance Designer. It’s design gives artists full control over their own tool-sets and automation opportunities, which only leads to deeper technical understanding and greater creative expression. In today’s production environment, it’s simply hard to imagine a workflow without Substance."

- Bradford Smith, Senior Texture / Material Artist, Epic Games

 

 

"Substance Designer changed my approach to creating materials for high-end VFX shots."

– Marc Austin, Lead TD Generalist at Double Negative 

 

 

"Iteration in the early concept phase is something our designers want and Substance provides the flexibility to do it."

– David Nikel, Digital Model Manager at Hyundai California Design Studio

 

 

"Substance Designer is at the heart of my material workflow."

– Scott de Woody, Firmwide Creative Media Manager, Gensler 

How They Use It

Talk with a Substance Guru: Joshua Lynch

 

Joshua Lynch is one of the most talented Substance Designer user out there. Read the full article and discover more about this artist and some of his techniques.

Chris Hodgson, One with the Substance

 

Chris Hodgson can directly read the Matrix code: his ability to interpret patterns and reproduce them via Substance Designer is simply impressive. Read the full article and learn some tricks during the process!

The Substance Art of Peter Kolus

 

Peter Kolus makes some incredible renders of shoes, and we had the pleasure of interviewing him about how he did it. Read the full article.

Substance for Architecture with Gaston Suarez Pastor

 

Gaston Suarez Pastor, a 3D artist specializing in architectural visualization, uses Substance Designer and the Corona renderer to create stunning archviz renders. Read the full article.