Substance Designer is a node-based non-destructive application for material authoring. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
"There is no better way to create materials than by using Substance Designer. With its MDL authoring capabilities, you have the flexibility to do much more than you did before. By having standard MDL materials, we can render in any application and know the material output will be consistent."
– Matthew Gueller, Senior Surface Designer, Harley-Davidson
"Substance Designer is the first application to provide an end-to-end MDL workflow, enabling its user base to take their materials to a wide variety of applications for physically based rendering. The combination of Substance Designer's intuitive workflow and MDL's flexibility is amazingly powerful and should prove to be an invaluable tool for anyone using an MDL-compliant renderer such as Iray, mental ray and soon V-Ray."
– Phillip Miller, Senior Director of Product Management, Advanced Rendering, NVIDIA