Substance Designer 5 is a node based texturing tool to create materials. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
State of the art viewport
Real-Time PBR viewport
Match any game engine via custom shaders.
Interactive path-tracing for photo-realistic rendering.
The most advanced real-time post processing technology.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
World space normal map
Tangent space normal map
Substance files can be imported in many substance compatible software to simplify your workflow and save you time.
Substance Designer is built to integrate easily in your work environment.
Version control with Perforce allows you to monitor all changes in the assets created with Substance Designer.
The Library within Substance Designer would become your hub for your texturing work, monitoring all your assets on your disk and across network.
Easy to deploy