Material Authoring Software

Medieval Tiled Floor by Rodrigo Lloret Crespo

Create, iterate

Substance Designer is a node-based non-destructive application for creating materials. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.

Node-based non-destructive workflows

Use Substance Designer 5 to create materials using compact and handy nodes. Want to change something while you’re working? Revert to any previous step while keeping your work. No need to worry about tiling, either – Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing

Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Procedural textures, beautiful results

Emulate natural effects with a range of noises and filters for real, natural-looking materials that complement your powers of expression and creativity. All materials available on Substance Share.

Integrated Full-Featured Bakers

Bake AO, normal, ID, height, curvature, position, and other maps quickly and easily within Substance Designer.

Batch Tools and Customizable Workflows

Adapt Substance Designer to your workflow with batch tools, scripting, and more. Substance Batchtools is a set of command lines allowing you to script some of Substance Designer process. Those command lines are very powerful in order to apply a set of operations on a huge quantity of meshes. Stay flexible while creating and change anything up until the last minute.

Export-Ready for Game Engines and Renderers

  • In engine (Unity, UE4, Maya, 3dsMax etc.) dynamic adjustments.

  • Compression benefits (a few kilobytes).

How They Use It

The Substance Art of Jonathan Benainous

 

Discover Ubisoft's incredibly talented Jonathan Benainous and his recent cool projects in which he used Substance Painter and Substance Designer. Read the full article.

The Substance Art of Sungwoo Lee

 

Discover Substance artist Sungwoo Lee and his use of Substance Designer in his texturing workflow. Read the full article.

The Substance Art of UE4Arch

 

Rafael Reis Saliba, CEO and Founder of UE4Arch, tells us how he uses Substance to achieve highly photo-realistic results for real-time architecture. Read the full article.