Material Authoring Software
Node-based texturing.
Non-linear workflow.
Quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non-linear
Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.
Non-destructive
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
State of the art viewport
Real-Time PBR viewport
Match any game engine via custom shaders.
Iray
Interactive path-tracing for photo-realistic rendering.
Yebis
The most advanced real-time post processing technology.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.
Pixel Processor
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Dynamic Gradient
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Bevel
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Tri-planar projection
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
Integrated Bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.
World space normal map
Gradient map
ID map
Thickness map
Tangent space normal map
Height map
Curvature map
Ambient occlusion
Integrations
Substance files can be imported in many substance compatible software to simplify your workflow and save you time.
Production ready
Substance Designer is built to integrate easily in your work environment.
Version control
Version control with Perforce allows you to monitor all changes in the assets created with Substance Designer.
Organize
The Library within Substance Designer would become your hub for your texturing work, monitoring all your assets on your disk and across network.
Easy to deploy