Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1
At GDC 2017, we again welcomed some of the best texture artists in the industry to our theater sessions. Here are the first two featuring Brad Smith and Harrison Moore from Epic Games, both of whom worked on the MOBA game Paragon.
Brad’s talk takes us through the Substance pipeline and toolset for Paragon heroes, while Harrison talks about using Substance Painter with Unreal Engine 4 in Paragon’s workflow. Enjoy and stay tuned for more theater sessions being released in the coming days!
Exploring the Substance Pipeline and Toolset for Paragon Heroes
Using Substance Painter with Unreal Engine 4 in Paragon’s Workflow
Check out the other GDC 2017 theater sessions: