One Year with Substance and Allegorithmic
With (Sant)Allegorithmic, it’s Christmas all year long: we deliver new features and services when we feel they are ready, month after month. And when we look back at 2016, we can proudly say that the Allegorithmic's elves have been working really hard! Here is the 2016 feature retrospective, starting from the Substance Painter 2 launch.
Substance Painter 2 launch packed with tons of new features:
- Iray renderer
- Full-screen mode
- New non-destructive Smudge tool
- Support for Specular / Glossines PBR workflow (with new diffuse channel)
- Chaining Substances (plug Substances into Substance image inputs)
- New bakers:
- Transfer texture from Mesh: you can now reproject your textures (including normal maps), on a mesh with different UVs.
- Position from Mesh
- World Space Normal with new setting: Tangent or Binormal
- Substance Designer: Export to Artstation
Callback Python scripts feature
Substance engine integration in Houdini.
Substance Painter 2.1 with:
- Linux Support
- UDIM tiles import and export support
- 8K export (experimental)
- High DPI screens support
- Dynamic Material Layering support
- MDL Editor
- New Baker: Curvature from mesh
- New "Export to Photoshop" plugin (export complete layer stack)
- New clay shader to view details with the height/normal channel
- New baked lighting filter with environment input
- Brand new shelf
- New particle presets
- New scan blending and weathering filters:
- "Color Match" filter
- "Water Level" filter
- "Snow Cover" filter
- "Material Height Blend" filter
- New "Histogram Scan (Non Uniform)" filter
- New "Height to Normal (world units)" filter
- New "Height Blend" Filter
- New "AO (Horizon Based Ambient Occlusion)" filter
If you want to get informed of the new features as soon as they are released, join our growing community on one of our channels.
We wish you happy holidays and we will see you without a doubt for another exciting year with Substance!