Allegorithmic develops the reference tools for creating next-generation PBR (Physically Based Rendering) material content: Substance Painter, Substance Designer, and Substance B2M. Substance Source, our physically based material library, is ever growing and counts hundreds of materials dedicated to architecture professionals.
As real-time architecture visualization, including VR and AR, is becoming the new immersive way to present projects, more and more architects and designers are adopting our software which integrates seamlessly with Unreal Engine and Unity. PBR materials are cross-platform by definition and further integrations include V-Ray, Corona, 3ds Max and Cinema 4D.
On its way to becoming the reference in the industry, studios including Foster + Partners, Arte Factory Lab and HNTB, have already adopted Substance in their daily workflow.
“Before using the Allegorithmic tools, I created textures with Photoshop, spending endless hours painting and collecting good references…and testing, testing and testing. With Substance Painter and Substance Designer, I can create materials the way I imagine them and according to my needs.”
-Rafael Reis Saliba, CEO & Founder at UE4Arch
Some Studios Using Substance