Obviously, these videos are a must-see for any 3D artist as Uncharted 4 is arguably the most beautiful game ever created. But what I find especially interesting here, and the reason why I personally insist on these, is the fact that a lot of the textures in Uncharted 4 are procedural!
As a researcher in the field of computer science (a long time ago), I could spend hours trying to convince anyone with enough stamina that noise functions were the secret sauce to any life in computer graphics, and that noise-based, procedural texturing was a wonderful way to produce textures.
Despite being on the receiving end of some strong disbelief (“procedural is ugly!”), I keep believing this, and I even recently wrote a chapter in Springer’s Encyclopedia of Computer Graphics and Games about procedural texturing. My bold statement: we have now entered a new age for procedural texturing.
Uncharted 4, if anything, is one more big, beautiful, undeniable clue supporting my claim :)
So today I feel more comfortable than ever saying: Procedural is Beautiful!
Now watch these videos and let me know if you agree.
Environment Artist Rogelio Olguin presents Naughty Dog's texturing for Uncharted 4:
Procedural texturing fundamentals explained by Senior Texture Artist Bradford Smith: