1:1 parity between Substance and Unity

Francois Cottin on September 21 2015 | News, Integrations

"With Unity 5.3 we are switching to GGX BRDF, which gives more realistic highlights and reflections, especially for metals but also very rough surfaces. We’re working very closely with Allegorithmic to make sure when you create PBR content in Substance Painter it looks exactly the same as it does in Unity."
Joachim Ante, CTO and Founder of Unity

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