Substance in Games

Image Courtesy of Naughty Dog

With a vast majority of AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) content.


Hundreds of pro, indie and mobile game studios have opted for the power, speed and creativity enabled by Substance. It has become essential in the vast majority of major game productions.

Some games made with Substance

And many more...


"It didn't take long for Substance to carve out an important role within our artists' toolset at Naughty Dog."

-Brad Smith, Senior Texture Artist at Naughty Dog

"We are just scratching the surface of what we will be able to do in the future with these products (Substance Designer and Substance Painter)."

-Lucas Granito, Technical Artist at Ubisoft Montreal

"I use Designer to do everything at work as it supports our tools and workflows. I think this suits a production environment a lot better because you can always iterate on anything that is made across the art team. If you need to change a material, you can go back at any point."

-Ben Keeling, Environment Artist at Creative Assembly

"In less than four months...we were able to process and update over 2,000 unique materials resulting in over 10K worth of unique texture data. Substance provided us the quality and fidelity to be able to hit our aggressive deadlines with time to spare."
–Stephen Hauer, Art Director at Camouflaj

Some Studios using Substance

And many more...