Allegorithmic will host two talks at Unite Berlin 2018 and at the AutoTech Summit. You can meet us at our demo booth on the expo floor within the AutoTech Zone! Get more details on the talks here.
Tuesday, June 19 - Pierre Maheut: Virtual PBR Materials Workflow for Real-time Rendering
Time: 1:30 pm – 2:00 pm
We will present how to use Substance to create procedural and/or scanned based materials. It will include full customer workflow from scan to 3D material for real-time and raytraced imagery up to VR experiences. Use cases in several types of industries will be displayed from automotive design to high-tech products and fashion design.
Wednesday, June 20 - Vincent Gault: Substance for Unity Plugin – Better Performance, Faster Workflow
Time: 2:15 pm – 3:15 pm
With the release of Unity 2018.1, we rewrote the Substance plugin from the ground up, offering a smoother experience, and much better performance. In this session, we are going to present the PBR workflow along with the plugin improvements, and show how Substance for Unity speeds up your texturing process directly within your favorite game engine.
More information: Unite Berlin 2018