Come meet our newly established Montreal team at MIGS!
Our team will be at the Allegorithmic booth (#505) and would be glad to meet you to talk about your projects and all things Substance! We will also be doing a Substance Designer live demo on the second day, here is more information below:
Wednesday, December 13, 9:30 am EST – "Creating a Procedural Forest Ground Material in Substance Designer" – Live Demo
2nd floor (Live Demo scene) and livestreamed on this MIGS Twitch channel.
Casimir Perez, 3D Texture Artist at Allegorithmic, will present a live demo about how to create a forest ground material procedurally in Substance Designer, based on a photo reference. While doing this he will also showcase some of the new nodes that were added in the latest Substance Designer 2017 release.