This year at GTC Europe, we're presenting two tracks!
Wednesday, October 10 13:30 - 14:15 Room 22 Augmented Material Creation using Substance at BMW Design Group
Presented by Max Bostock Visualization and VR Specialist, BMW Design Group and Pierre Maheut Market Strategy Director for Architecture and Design, Allegorithmic BMW Design Visualisation will demonstrate live how Allegorithmic's Substance Software is being used to create proper material and texture's content combining procedural and scan based information for their hyper-realistic real-time VR experiences. Substance PBR material description format has allowed them to leverage a unique library of materials across all their VR tools and workflow. We'll also cover car staging within an adapted environment, a key step for better VR immersion.
Thursday, October 11 16:30 - 17:15 Room 21 Augmented Material Creation with Substance Alchemist and RTX Real-Time Inference
Presented by Baptiste Manteau Substance Alchemist Product Owner, Allegorithmic and Arthur Meyer Lead Machine Learning Researcher Engineer, Allegorithmic. Substance Alchemist is a new tool demoed at SIGGRAPH 2018 still in beta that allows to manage your material collections and create new materials from pictures, scan or pre-existing materials. This talk will detail the different facets of Alchemist and how GPU accelerated AI will revolutionize material creation, with a deep dive on the delighter features that leverage TensorCore.
To see the full GTC Europe schedule and register, please click here