Substance in Design

Courtesy of Hyundai

Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Substance B2M (Bitmap2Material). Substance is rapidly expanding into the domain of industrial design and has only scratched the surface of what is possible when powerful texturing tools meet the best ideas in the industry.

Professionals from Hyundai and Harley Davidson have already opted for Allegorithmic's solutions. We are looking for partners who are ready to transform today's innovative ideas into tomorrow's standards.

Made with Substance

User Stories

Industrial Design: Injecting Realism with Substance


From power drill to shoes, Iskander is able to texture objects with a level of realism rarely achieved in 3D. Read Iskander’s interview explaining how he uses Substance.

The Art of Car Material Rendering by Jack Darton


If you are as passionate about cars as Jack Darton, be sure to check out his interview and learn how he uses Substance in his car rendering projects!

VR Car Configurator, Fueled by Substance


We had the opportunity to show a great VR experience at the Paris Motor Show Innovation Forum at Paris. The whole experience was created by Han YU to demonstrate the capabilities of VR headset for interactive product experience. Read the full article.



“Iteration in the early concept phase is something our designers want and need more of. Substance provides the flexibility to do it. With this level of accuracy in renders, designers are able to make concrete decisions early in the design process.”

-David Nikel, Digital Model Manager at Hyundai California Design Studio

"Creating samples is crucial for seeing how a final product looks and feels. However, it takes time and money, especially when using rare materials. With Substance, it is possible to see different variations of a 3D model immediately, including material, stamping, and seams."
-Valéry Damnon, Founder of Valéry Damnon

Some Studios Using Substance



And many more...