Allegorithmic develops the reference tools for creating next-generation PBR (Physically Based Rendering) material content: Substance Painter, Substance Designer and Substance B2M. Substance Source, our physically based material library, is rapidly expanding and counts hundreds of materials ready to use for professionals of transportation and product design.
As real-time product visualization and Virtual Reality are becoming part of the product development and experience, more and more designers are adopting our software which integrates seamlessly with Unreal Engine and Unity. Substance PBR materials are cross-platform by definition and further integrations include V-Ray, Maya and CATIA.
Allowing designers to take product visualization to a new level, Substance is becoming the reference in industrial design. Companies including General Motors, Samsung and Louis Vuitton having already chosen to use Substance in their daily workflow.
"Creating samples is crucial for seeing how a final product looks and feels. However, it takes time and money, especially when using rare materials. With Substance, it is possible to see different variations of a 3D model immediately, including material, stamping, and seams."
-Valéry Damnon, Founder of Valéry Damnon
Some Studios Using Substance