There are three simple rules for participating in the contest:
1. All texturing must be done in Substance Painter.
You may import data such as textures, alphas, or other assets into Substance Painter as long as the creative texturing work is done in Substance Painter. (You cannot simply import and apply final textures that have been created in another tool.)
2. You must use the default Substance Painter shaders.
3. You may not modify any aspect of the mesh template.
4. You are limited to 1 submission per artist.
You are encouraged to post your work in progress on our forum under the category Contest/Meet MAT: The 2017 Substance 3D Painting Contest with the name “Meet MAT: nameOfTheArtist entry”, but this is not required.
You can also upload your creations on Sketchfab, Artstation, Behance, Coroflot, Evermotion, Polycount or others and send us the link in the dedicated section of the submission form.
Any new Substance Painter users on Sketchfab will automatically receive 3 months of Sketchfab PRO! Tag your entry on Sketchfab with #MeetMAT17 to be featured in the gallery contest.
To get you started, 14 materials from Substance Source are available for free during the length of the contest! Download them here.
If you’re one of those people who likes to have everything in one place, here’s the definitive list of everything you need for the contest and where to find it:
– The 3D MAT model
– A 30-day free trial of Substance Painter
– The tutorial video
– 14 free Substance Source materials (you don’t have to use these but they are available)
– The tomoco_studio environment map (one of the default environment maps in Substance Painter)
The jury will judge the entries on the following set of criteria:
- Artistic Qualities
- Execution and Technique