ZhangXiao: How I made The Orc (Chinese)

Allegorithmic on December 20 2017 | Substance Painter, Stories, Tutorials

ZhangXiao: How I made The Orc (Chinese)

Substance Designer: Jonathan Benainous is (desert) rocking it!

Vincent Gault on December 5 2017 | Substance Designer, Stories, Tutorials, Game, Film/VFX

Substance Designer: Jonathan Benainous is (desert) rocking it!

Your Smartphone Is a Material Scanner

Anthony Salvi on May 3 2017 | Substance Designer, Tutorials

Your Smartphone Is a Material Scanner

Physically Based Materials Workflow for ArchViz

Pierre Maheut on April 5 2017 | Tutorials, Architecture

Physically Based Materials Workflow for ArchViz

Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3

Manaaa on March 24 2017 | Tutorials, Game

Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3

Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2

Manaaa on March 23 2017 | Tutorials, Game

Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2

Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1

Manaaa on March 22 2017 | Tutorials, Game

Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1

Deep Dive: The First Architecture Selection Update for Substance Source

Damien Bousseau on January 19 2017 | News, Substance Designer, Substance Source, Content, Tutorials, Design, Architecture

Deep Dive: The First Architecture Selection Update for Substance Source

Focus on the New AO Node

Nicolas Wirrmann on January 17 2017 | News, Substance Designer, Software, Tutorials

Focus on the New AO Node

Back to School: Study at Substance Academy!

Claudia Vance on January 5 2017 | News, Substance Designer, Substance Painter, Content, Tutorials, Events

Back to School: Study at Substance Academy!

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