Back to the Source part one: Guillaume Mollé

Vincent Gault on November 29 2016 | News, Substance Painter, Substance Source, Stories, Game

Back to the Source part one: Guillaume Mollé

Chris Hodgson, One With The Substance

Vincent Gault on November 22 2016 | Substance Designer, Stories, Tutorials

Chris Hodgson, One With The Substance

Developing the Substance Source – Architecture Selection

Pierre Maheut on November 19 2016 | Substance Source, Content, Stories, Architecture

Developing the Substance Source – Architecture Selection

Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

How We Used Substance Source with Cinema 4D and Corona Renderer

How We Used Substance Source with Cinema 4D and Corona Renderer

Celebrating 1 Million Downloads for Substance Share

Allegorithmic on October 25 2016 | Substance Share, Stories, Events

Celebrating 1 Million Downloads for Substance Share

Emiel Sleegers Unveils his Substance Art

Vincent Gault on October 20 2016 | Substance Designer, Substance Painter, Unity, Stories, Tutorials, Game

Emiel Sleegers Unveils his Substance Art

Materials at the Heart of the Paris Motor Show

Anthony Salvi on October 18 2016 | Stories, Research, Events, Design

Materials at the Heart of the Paris Motor Show

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

Vincent Gault on October 11 2016 | News, Stories, Tutorials, Game

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

VR Car Configurator, Fueled by Substance

Pierre Maheut on October 6 2016 | News, Stories, Film/VFX, Design

VR Car Configurator, Fueled by Substance

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