Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Pierre Bosset on April 27 2017 | Stories, Game

Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Obvioos: Immersive Experiences for Real-time Archviz

Pierre Maheut on April 23 2017 | Stories, Architecture

Obvioos: Immersive Experiences for Real-time Archviz

The Mill: Creating Kia’s Super Bowl Ad with Substance

Claudia Vance on April 22 2017 | Stories, Film/VFX

The Mill: Creating Kia’s Super Bowl Ad with Substance

Behind the Scenes of the Substance Source – Textile Collection

Nicolas Paulhac on April 14 2017 | Substance Source, Stories, Design, Architecture

Behind the Scenes of the Substance Source – Textile Collection

Texturing Sneakers with Substance Source’s Sportswear Fabrics

Pierre Bosset on April 7 2017 | Substance Painter, Substance Source, Stories, Design

Texturing Sneakers with Substance Source’s Sportswear Fabrics

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

Pierre Bosset on April 7 2017 | Substance Designer, Stories, Game

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

Cutting-Edge Texturing for VFX: Substance at Double Negative

Alexandre Bagard on April 6 2017 | Substance Designer, Stories, Film/VFX

Cutting-Edge Texturing for VFX: Substance at Double Negative

Getting Arty with Substance Painter 2.5: New Features

Froyok on April 2 2017 | Substance Designer, Substance Painter, Stories, Game

Getting Arty with Substance Painter 2.5: New Features

The art of Car Material Rendering by Jack Darton

Pierre Maheut on March 30 2017 | Substance Painter, Stories, Game, Design

The art of Car Material Rendering by Jack Darton

AAA Outsourcing: Behind the Scenes with Playerium

Vincent Gault on March 28 2017 | Substance Designer, Substance Painter, Stories, Game

AAA Outsourcing: Behind the Scenes with Playerium

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