5518 Studios: Learn how to Texture a Sci-fi Monster

Pierre Bosset on January 13 2018 | Substance Painter, Stories, Tutorials

5518 Studios: Learn how to Texture a Sci-fi Monster

The Best of Substance 2017: Design

Allegorithmic on January 4 2018 | Stories, Architecture

The Best of Substance 2017: Design

The Best of Substance 2017: VFX

Allegorithmic on January 2 2018 | Substance Designer, Substance Painter, Unreal Engine, Stories, Film/VFX

The Best of Substance 2017: VFX

The Best of Substance 2017: Games

Allegorithmic on December 28 2017 | Substance Designer, Substance Painter, Unreal Engine, Stories, Game

The Best of Substance 2017: Games

The Best of Substance 2017: Architecture

The Best of Substance 2017: Architecture

Far Cry 5 trailers: how Andrew Averkin relied on Substance

Vincent Gault on December 24 2017 | Stories

Far Cry 5 trailers: how Andrew Averkin relied on Substance

Zhang Xiao: How I made The Orc

Meizi Yan on December 21 2017 | Substance Painter, Stories, Tutorials

Zhang Xiao: How I made The Orc

ZhangXiao: How I made The Orc (Chinese)

Allegorithmic on December 20 2017 | Substance Painter, Stories, Tutorials

ZhangXiao: How I made The Orc (Chinese)

Far Cry 5 trailers: how Andrew Averkin relied on Substance (long version)

Allegorithmic on December 13 2017 | Stories

Far Cry 5 trailers: how Andrew Averkin relied on Substance (long version)

Substance Designer: Jonathan Benainous is (desert) rocking it!

Vincent Gault on December 5 2017 | Substance Designer, Stories, Tutorials, Game, Film/VFX

Substance Designer: Jonathan Benainous is (desert) rocking it!

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