Developing the Substance Source – Architecture Selection

Pierre Maheut on November 19 2016 | Substance Source, Content, Stories, Architecture

Developing the Substance Source – Architecture Selection

Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

How We Used Substance Source with Cinema 4D and Corona Renderer

How We Used Substance Source with Cinema 4D and Corona Renderer

Celebrating 1 Million Downloads for Substance Share

support@allegorithmic.com on October 25 2016 | Substance Share, Stories, Events

Celebrating 1 Million Downloads for Substance Share

Emiel Sleegers Unveils his Substance Art

Vincent Gault on October 20 2016 | Substance Designer, Substance Painter, Unity, Stories, Tutorials, Game

Emiel Sleegers Unveils his Substance Art

Materials at the Heart of the Paris Motor Show

Anthony Salvi on October 18 2016 | Stories, Research, Events, Design

Materials at the Heart of the Paris Motor Show

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

Vincent Gault on October 11 2016 | News, Stories, Tutorials, Game

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

VR Car Configurator, Fueled by Substance

Pierre Maheut on October 6 2016 | News, Stories, Film/VFX, Design

VR Car Configurator, Fueled by Substance

Rad Rodgers: using Substance Designer with Style

Vincent Gault on October 4 2016 | Stories, Tutorials, Game

Rad Rodgers: using Substance Designer with Style

Talk with a Substance Guru: Joshua Lynch

support@allegorithmic.com on September 29 2016 | News, Stories, Game, Film/VFX

Talk with a Substance Guru: Joshua Lynch

Pages