Texturing Sneakers with Substance Source’s Sportswear Fabrics

Pierre Bosset on April 7 2017 | Substance Painter, Substance Source, Stories, Design

Texturing Sneakers with Substance Source’s Sportswear Fabrics

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

Pierre Bosset on April 7 2017 | Substance Designer, Stories, Game

Creating Dropzone's Environments with Substance: An Interview with Hugo Beyer

Cutting-Edge Texturing for VFX: Substance at Double Negative

Alexandre Bagard on April 6 2017 | Substance Designer, Stories, Film/VFX

Cutting-Edge Texturing for VFX: Substance at Double Negative

Getting Arty with Substance Painter 2.5: New Features

Froyok on April 2 2017 | Substance Designer, Substance Painter, Stories, Game

Getting Arty with Substance Painter 2.5: New Features

The art of Car Material Rendering by Jack Darton

Pierre Maheut on March 30 2017 | Substance Painter, Stories, Game, Design

The art of Car Material Rendering by Jack Darton

AAA Outsourcing: Behind the Scenes with Playerium

Vincent Gault on March 28 2017 | Substance Designer, Substance Painter, Stories, Game

AAA Outsourcing: Behind the Scenes with Playerium

Interior Design: The Fingerprint of Ibrahim Saad

Pierre Bosset on March 17 2017 | Substance Painter, Stories, Architecture

Interior Design: The Fingerprint of Ibrahim Saad

The Man in the High Castle: A TV Series with Substance

Alexandre Bagard on March 16 2017 | Substance Designer, Substance Painter, Stories, Film/VFX

The Man in the High Castle: A TV Series with Substance

How Pete Sekula Built Rome in (almost) a Day with Substance Designer

Vincent Gault on February 18 2017 | News, Substance Designer, Substance Painter, Stories, Game

How Pete Sekula Built Rome in (almost) a Day with Substance Designer

A Close-up on Materials from Maison et Objets Paris

Anthony Salvi on January 30 2017 | Substance Source, Content, Stories, Design, Architecture

A Close-up on Materials from Maison et Objets Paris

Pages