The Best of Substance 2017: Architecture

The Best of Substance 2017: Architecture

Far Cry 5 trailers: how Andrew Averkin relied on Substance

Vincent Gault on December 24 2017 | Stories

Far Cry 5 trailers: how Andrew Averkin relied on Substance

Zhang Xiao: How I made The Orc

Meizi Yan on December 21 2017 | Substance Painter, Stories, Tutorials

Zhang Xiao: How I made The Orc

ZhangXiao: How I made The Orc (Chinese)

Allegorithmic on December 20 2017 | Substance Painter, Stories, Tutorials

ZhangXiao: How I made The Orc (Chinese)

Far Cry 5 trailers: how Andrew Averkin relied on Substance (long version)

Allegorithmic on December 13 2017 | Stories

Far Cry 5 trailers: how Andrew Averkin relied on Substance (long version)

Substance Designer: Jonathan Benainous is (desert) rocking it!

Vincent Gault on December 5 2017 | Substance Designer, Stories, Tutorials, Game, Film/VFX

Substance Designer: Jonathan Benainous is (desert) rocking it!

Behind the Scenes of Substance Source’s Scanned Materials

Guillaume Meyer on November 18 2017 | Stories

Behind the Scenes of Substance Source’s Scanned Materials

Discover Your Next Car in VR with Substance

Pierre Maheut on November 10 2017 | Substance Painter, Unreal Engine, Stories, Design

Discover Your Next Car in VR with Substance

New Sheriff in Town: Guillaume Hecht Breaks Down His Award-Winning Meet MAT Entry

Pierre Maheut on November 9 2017 | News, Stories

New Sheriff in Town: Guillaume Hecht Breaks Down His Award-Winning Meet MAT Entry

Gabriel d'Orazio, Meet MAT Winner

Pierre Bosset on October 12 2017 | Substance Painter, Stories

Gabriel d'Orazio, Meet MAT Winner

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