Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Pierre Bosset on August 3 2017 | Substance Designer, Stories, Game, Film/VFX

Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Instilling Life Into Archviz Scenes With Mateusz Adamski

Pierre Bosset on July 25 2017 | 3ds Max, Substance Painter, v-Ray, Stories, Design, Architecture

Instilling Life Into Archviz Scenes With Mateusz Adamski

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

Pierre Bosset on May 18 2017 | Stories, Game

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

War Robots: Substance Painter for Cinematics with RealtimeUK

Claudia Vance on May 16 2017 | Stories, Film/VFX

War Robots: Substance Painter for Cinematics with RealtimeUK

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Pierre Bosset on May 12 2017 | Stories, Game

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Logan: Texturing Workflows for VFX with Rising Sun Pictures

Alexandre Bagard on May 4 2017 | Stories, Film/VFX

Logan: Texturing Workflows for VFX with Rising Sun Pictures

Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Pierre Bosset on April 27 2017 | Stories, Game

Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline

Obvioos: Immersive Experiences for Real-time Archviz

Pierre Maheut on April 23 2017 | Stories, Architecture

Obvioos: Immersive Experiences for Real-time Archviz

The Mill: Creating Kia’s Super Bowl Ad with Substance

Claudia Vance on April 22 2017 | Stories, Film/VFX

The Mill: Creating Kia’s Super Bowl Ad with Substance

Behind the Scenes of the Substance Source – Textile Collection

Nicolas Paulhac on April 14 2017 | Substance Source, Stories, Design, Architecture

Behind the Scenes of the Substance Source – Textile Collection

Pages