Substance Day at Siggraph: Come and Meet Us!

Substance Day at Siggraph: Come and Meet Us!

Material Creation For Transportation Design Projects

Marine Caillault on August 6 2018 | Substance Designer, Substance Share, Stories, VR, AR

Material Creation For Transportation Design Projects

Henry Kelly processes his photogrammetry workflow in Substance Designer

Vincent Gault on July 31 2018 | Substance Designer, Substance Source, Stories, Scans, Photogrammetry

Henry Kelly processes his photogrammetry workflow in Substance Designer

From Product Design to Game Industry: Texturing MX Vs ATV All Out

Pierre Bosset on July 24 2018 | Substance Painter, Stories, Game, Design

From Product Design to Game Industry: Texturing MX Vs ATV All Out

Behind the Scenes of the X-Taon Substance Show Car

Pierre Maheut on July 18 2018 | Substance Source, News, Stories, Design

Behind the Scenes of the X-Taon Substance Show Car

Project Alchemist Video: Behind the Scenes with Josip Vrandecic

Pierre Bosset on July 14 2018 | Substance Painter, Stories

Project Alchemist Video: Behind the Scenes with Josip Vrandecic

Tomb Raider: Texturing a Movie Hero Asset with Rising Sun Pictures

Pierre Bosset on July 5 2018 | Substance Painter, Stories, Film/VFX

Tomb Raider: Texturing a Movie Hero Asset with Rising Sun Pictures

Tarek Abdellatif Makes Photorealistic Train Interiors with Substance Painter

Pierre Bosset on July 3 2018 | Substance Painter, Stories, 3ds Max, v-Ray, Design

Tarek Abdellatif Makes Photorealistic Train Interiors with Substance Painter

The Art of God of War

Jeremie Noguer on June 23 2018 | Substance Painter, Substance Designer, News, Stories, Game

The Art of God of War

Creating a Complex Baroque Ceiling in Substance Designer with Jonathan Benainous

Pierre Bosset on June 19 2018 | Substance Designer, Stories, Tutorials, Game

Creating a Complex Baroque Ceiling in Substance Designer with Jonathan Benainous

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