Best of 2018: Substance Source

Pierre Bosset on January 16 2019 | Substance Source, News, Stories, Game, Film/VFX, Design

Best of 2018: Substance Source

Forza Horizon 4: Creating Seasons with Substance

Pierre Bosset on January 15 2019 | Substance Painter, Substance Designer, Stories, Game

Forza Horizon 4: Creating Seasons with Substance

Best of 2018: Substance in Archviz

Pierre Bosset on January 10 2019 | News, Stories, Architecture

Best of 2018: Substance in Archviz

Best of 2018: Substance in Design

Pierre Bosset on January 8 2019 | News, Stories, Design

Best of 2018: Substance in Design

Best of 2018: Substance in Film

Pierre Bosset on January 4 2019 | News, Stories, Film/VFX

Best of 2018: Substance in Film

Best of 2018: Substance in Games

Pierre Bosset on January 2 2019 | News, Stories, Game

Best of 2018: Substance in Games

Dead by Daylight - Substance Brings Your Worst Nightmares to Life!

Pierre Bosset on December 21 2018 | Substance Painter, Stories, Game

Dead by Daylight - Substance Brings Your Worst Nightmares to Life!

From Substance Source to Lumion: Real-time Archviz with Chris Welton

Pierre Bosset on December 18 2018 | Substance Source, Stories, Architecture

From Substance Source to Lumion: Real-time Archviz with Chris Welton

Kilograph Takes you to a Napa Valley Suspended House – In VR!

Pierre Bosset on December 7 2018 | Substance Source, Stories, Unreal Engine, Architecture

Kilograph Takes you to a Napa Valley Suspended House – In VR!

From Physical to Digital Parametric Material with Substance

Frédéric Kohler on November 29 2018 | Substance Designer, Substance B2M, Substance Source, Stories, Scans, Photogrammetry

From Physical to Digital Parametric Material with Substance

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