Naughty Dog and the Art of Substance

Charles Brégeon on December 20 2016 | News, Substance Designer, Substance Painter, Stories, Game

Naughty Dog and the Art of Substance

STEEP: Riding with Style and Substance

Vincent Gault on December 14 2016 | News, Game

STEEP: Riding with Style and Substance

What We’re Playing This Weekend

Allegorithmic on December 8 2016 | News, Stories, Game

What We’re Playing This Weekend

Substance Selection from Hum3D Car Render Challenge 2016

Pierre Maheut on December 6 2016 | News, Design

Substance Selection from Hum3D Car Render Challenge 2016

Watch Dogs 2: A Game with Substance

Allegorithmic on December 1 2016 | News, Game

Watch Dogs 2: A Game with Substance

Back to the Source part one: Guillaume Mollé

Vincent Gault on November 29 2016 | News, Substance Painter, Substance Source, Stories, Game

Back to the Source part one: Guillaume Mollé

Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

Watch Dogs 2: A Game With Substance

Charles Brégeon on November 16 2016 | News, Game

Watch Dogs 2: A Game With Substance

Introducing Substance Source – Architecture Selection

Pierre Maheut on November 15 2016 | News, Content, Design

Introducing Substance Source – Architecture Selection

Meet Us at Autodesk University Las Vegas

Allegorithmic on November 11 2016 | News, Events, Design, Architecture

Meet Us at Autodesk University Las Vegas

Pages