Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

Watch Dogs 2: A Game With Substance

Charles Brégeon on November 16 2016 | News, Game

Watch Dogs 2: A Game With Substance

Introducing Substance Source – Architecture Selection

Pierre Maheut on November 15 2016 | News, Content, Design

Introducing Substance Source – Architecture Selection

Meet Us at Autodesk University Las Vegas

Allegorithmic on November 11 2016 | News, Events, Design, Architecture

Meet Us at Autodesk University Las Vegas

The Allegorithmic Forum Gets a New Look and Feel

Charles Brégeon on November 9 2016 | News

The Allegorithmic Forum Gets a New Look and Feel

Allegorithmic Is Part of IndieCade Europe 2016

Charles Brégeon on October 31 2016 | News, Game, Events

Allegorithmic Is Part of IndieCade Europe 2016

Substance Painter 2.4 Is Here With A Brand New Shelf!

Allegorithmic on October 27 2016 | News, Substance Painter, Software

Substance Painter 2.4 Is Here With A Brand New Shelf!

Join the Allegorithmic Community

Vincent Gault on October 13 2016 | News, Content

Join the Allegorithmic Community

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

Vincent Gault on October 11 2016 | News, Stories, Tutorials, Game

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

VR Car Configurator, Fueled by Substance

Pierre Maheut on October 6 2016 | News, Stories, Film/VFX, Design

VR Car Configurator, Fueled by Substance

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