Substance Selection from Hum3D Car Render Challenge 2016

Pierre Maheut on December 6 2016 | News, Design

Substance Selection from Hum3D Car Render Challenge 2016

Watch Dogs 2: A Game with Substance

allegorithmic on December 1 2016 | News, Game

Watch Dogs 2: A Game with Substance

Back to the Source part one: Guillaume Mollé

Vincent Gault on November 29 2016 | News, Substance Painter, Substance Source, Stories, Game

Back to the Source part one: Guillaume Mollé

Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

Watch Dogs 2: A Game With Substance

Charles Brégeon on November 16 2016 | News, Game

Watch Dogs 2: A Game With Substance

Introducing Substance Source – Architecture Selection

Pierre Maheut on November 15 2016 | News, Content, Design

Introducing Substance Source – Architecture Selection

Meet Us at Autodesk University Las Vegas

allegorithmic on November 11 2016 | News, Events, Design, Architecture

Meet Us at Autodesk University Las Vegas

The Allegorithmic Forum Gets a New Look and Feel

Charles Brégeon on November 9 2016 | News

The Allegorithmic Forum Gets a New Look and Feel

Allegorithmic Is Part of IndieCade Europe 2016

Charles Brégeon on October 31 2016 | News, Game, Events

Allegorithmic Is Part of IndieCade Europe 2016

Substance Painter 2.4 Is Here With A Brand New Shelf!

allegorithmic on October 27 2016 | News, Substance Painter, Software

Substance Painter 2.4 Is Here With A Brand New Shelf!

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