Substance Designer: Revamped Bakers with Skew Correction!

Nicolas Wirrmann on June 29 2017 | News, Substance Designer

Substance Designer: Revamped Bakers with Skew Correction!

MAT is Back! Now for the Honorable Mentions

Pierre Bosset on June 22 2017 | News, Substance Painter

MAT is Back! Now for the Honorable Mentions

Substance Painter: Now with Substance Source In-app Access and Plenty of New Content

Jeremie Noguer on June 20 2017 | News, Substance Painter, Substance Source, Content, Integrations

Substance Painter: Now with Substance Source In-app Access and Plenty of New Content

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Pierre Bosset on June 16 2017 | News, Game, Film/VFX

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Meet MAT 3D Painting Contest : And The Winners Are…

Sebastien Deguy on June 1 2017 | News, Substance Painter

Meet MAT 3D Painting Contest : And The Winners Are…

Substance Source: Breaking New Ground with New Hybrid Materials

Nicolas Paulhac on May 24 2017 | News, Substance Source, Content

Substance Source: Breaking New Ground with New Hybrid Materials

Industrial Design: Injecting Realism with Substance

Pierre Maheut on March 9 2017 | News, Substance Designer, Substance Painter, Game, Design

Industrial Design: Injecting Realism with Substance

Ghost Recon: Wildlands, a User Story With Substance

Pierre Bosset on March 7 2017 | News, Game

Ghost Recon: Wildlands, a User Story With Substance

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

Pierre Bosset on March 1 2017 | News, Game

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

Making Hybrid-Scan Materials Using Substance Designer 6

Guillaume Meyer on February 28 2017 | News, Substance Designer, Substance Source, Content

Making Hybrid-Scan Materials Using Substance Designer 6

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