Ghost Recon: Wildlands, a User Story With Substance

Pierre Bosset on March 7 2017 | News, Game

Ghost Recon: Wildlands, a User Story With Substance

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

Pierre Bosset on March 1 2017 | News, Game

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

Making Hybrid-Scan Materials Using Substance Designer 6

Guillaume Meyer on February 28 2017 | News, Substance Designer, Substance Source, Content

Making Hybrid-Scan Materials Using Substance Designer 6

Sportswear Fabrics Are Weaving Their Way Into Substance Source

Nicolas Paulhac on February 24 2017 | News, Substance Source, Content

Sportswear Fabrics Are Weaving Their Way Into Substance Source

Meet Us at GDC 2017 with Some Special Guests

Claudia Vance on February 23 2017 | News, Events

Meet Us at GDC 2017 with Some Special Guests

How Pete Sekula Built Rome in (almost) a Day with Substance Designer

Vincent Gault on February 18 2017 | News, Substance Designer, Substance Painter, Stories, Game

How Pete Sekula Built Rome in (almost) a Day with Substance Designer

Combo! Two Greentooth Awards for Allegorithmic

Combo! Two Greentooth Awards for Allegorithmic

Deep Dive: The First Architecture Selection Update for Substance Source

Damien Bousseau on January 19 2017 | News, Substance Designer, Substance Source, Content, Tutorials, Design, Architecture

Deep Dive: The First Architecture Selection Update for Substance Source

Focus on the New AO Node

Nicolas Wirrmann on January 17 2017 | News, Substance Designer, Software, Tutorials

Focus on the New AO Node

(Re)Introducing Substance Player

Gaetan Lassagne on January 16 2017 | News, Software, Content

(Re)Introducing Substance Player

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