Substance in the Mobile Game Dragon Land

Vincent Gault on May 3 2016 | News, Stories, Game

Substance in the Mobile Game Dragon Land

3D Artist Magazine: Substance is the Choice of the Pros

Claudia Vance on May 2 2016 | News

3D Artist Magazine: Substance is the Choice of the Pros

The Substance Art of UE4Arch

Pierre Bosset on April 28 2016 | News, Stories, Design, Architecture

The Substance Art of UE4Arch

Character Art Contest - The Beast Winners

Jeremie Noguer on April 28 2016 | News

Character Art Contest - The Beast Winners

Character Art Contest - The Beast Runner-ups

Jeremie Noguer on April 27 2016 | News

Character Art Contest - The Beast Runner-ups

Creating Materials for the Hyundai Genesis G380

Pierre Maheut on April 21 2016 | News, Stories, Design

Creating Materials for the Hyundai Genesis G380

The Next Frontier of Texturing Workflows

Jeremie Noguer on April 19 2016 | News, Software, Research

The Next Frontier of Texturing Workflows

The Substance Art of Rogelio Olguin

Vincent Gault on April 14 2016 | News, Stories, Game

The Substance Art of Rogelio Olguin

The Substance Art of Ben Keeling

Claudia Vance on April 12 2016 | News, Stories, Game

The Substance Art of Ben Keeling

Gensler's Creative Media Manager using Substance for Architecture Visualization

Frédéric Kohler on April 7 2016 | News, Stories, Design, Architecture

Gensler's Creative Media Manager using Substance for Architecture Visualization

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