Substance Painter: Introducing Anchor Points and References

Jeremie Noguer on July 27 2017 | News, Substance Painter, Software

Substance Painter: Introducing Anchor Points and References

Substance Monster Discounts

support@allegorithmic.com on July 13 2017 | News

Substance Monster Discounts

Substance Source: How We Made the Sportswear Collection with Textile Manufacturer Tex-Ray

Nicolas Paulhac on July 5 2017 | News, Substance Source, Design

Substance Source: How We Made the Sportswear Collection with Textile Manufacturer Tex-Ray

Substance Designer: Revamped Bakers with Skew Correction!

Nicolas Wirrmann on June 29 2017 | News, Substance Designer

Substance Designer: Revamped Bakers with Skew Correction!

MAT is Back! Now for the Honorable Mentions

Pierre Bosset on June 22 2017 | News, Substance Painter

MAT is Back! Now for the Honorable Mentions

Substance Painter: Now with Substance Source In-app Access and Plenty of New Content

Jeremie Noguer on June 20 2017 | News, Substance Painter, Substance Source, Content, Integrations

Substance Painter: Now with Substance Source In-app Access and Plenty of New Content

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Pierre Bosset on June 16 2017 | News, Game, Film/VFX

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Meet MAT 3D Painting Contest : And The Winners Are…

Sebastien Deguy on June 1 2017 | News, Substance Painter

Meet MAT 3D Painting Contest : And The Winners Are…

Substance Source: Breaking New Ground with New Hybrid Materials

Nicolas Paulhac on May 24 2017 | News, Substance Source, Content

Substance Source: Breaking New Ground with New Hybrid Materials

Industrial Design: Injecting Realism with Substance

Pierre Maheut on March 9 2017 | News, Substance Designer, Substance Painter, Game, Design

Industrial Design: Injecting Realism with Substance

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