STEEP: Riding with Style and Substance

Vincent Gault on December 14 2016 | News, Game

STEEP: Riding with Style and Substance

What We’re Playing This Weekend

Allegorithmic on December 8 2016 | News, Stories, Game

What We’re Playing This Weekend

Watch Dogs 2: A Game with Substance

Allegorithmic on December 1 2016 | News, Game

Watch Dogs 2: A Game with Substance

Back to the Source part one: Guillaume Mollé

Vincent Gault on November 29 2016 | News, Substance Painter, Substance Source, Stories, Game

Back to the Source part one: Guillaume Mollé

Farpoint: How to Make a Game with Substance

Charles Brégeon on November 19 2016 | News, Substance Painter, Stories, Tutorials, Game

Farpoint: How to Make a Game with Substance

Watch Dogs 2: A Game With Substance

Charles Brégeon on November 16 2016 | News, Game

Watch Dogs 2: A Game With Substance

Allegorithmic Is Part of IndieCade Europe 2016

Charles Brégeon on October 31 2016 | News, Game, Events

Allegorithmic Is Part of IndieCade Europe 2016

Emiel Sleegers Unveils his Substance Art

Vincent Gault on October 20 2016 | Substance Designer, Substance Painter, Unity, Stories, Tutorials, Game

Emiel Sleegers Unveils his Substance Art

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

Vincent Gault on October 11 2016 | News, Stories, Tutorials, Game

Character Look Dev with Substance Painter: The Workflow of Cedric Seaut

Rad Rodgers: using Substance Designer with Style

Vincent Gault on October 4 2016 | Stories, Tutorials, Game

Rad Rodgers: using Substance Designer with Style

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