Porunn: A Character Making-of

Vincent Gault on September 8 2016 | News, Stories, Game, Film/VFX

Porunn: A Character Making-of

Allegorithmic Needs Your Brain (and Your Soul)

Sebastien Deguy on September 6 2016 | News, Software, Research, Game, Film/VFX, Design, Architecture

Allegorithmic Needs Your Brain (and Your Soul)

Texturing for VFX and Advertising with Adrien Ehrhardt

Pierre Bosset on September 1 2016 | News, Stories, Film/VFX

Texturing for VFX and Advertising with Adrien Ehrhardt

The Substance Art of Yarrid Henrard

Pierre Bosset on August 18 2016 | News, Stories, Game, Film/VFX

The Substance Art of Yarrid Henrard

The Substance Art of Magdalena Dadela

Vincent Gault on August 16 2016 | News, Stories, Game, Film/VFX

The Substance Art of Magdalena Dadela

Behind the Scenes at Substance Days

Claudia Vance on August 11 2016 | News, Software, Game, Film/VFX, Events

Behind the Scenes at Substance Days

The Substance Art of Maria Panfilova

Claudia Vance on August 2 2016 | News, Stories, Game, Film/VFX

The Substance Art of Maria Panfilova

Substance Days Keynote Announcements & Stage Sessions

Claudia Vance on July 26 2016 | News, Software, Game, Film/VFX, Events

Substance Days Keynote Announcements & Stage Sessions

A Road Trip in 2116: Vehicle Design Contest Winners

Allegorithmic on July 23 2016 | News, Game, Film/VFX, Events

A Road Trip in 2116: Vehicle Design Contest Winners

Texturing Unity's Adam with Substance Painter

Alexandre Bagard on July 14 2016 | News, Stories, Film/VFX

Texturing Unity's Adam with Substance Painter

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