Blade Runner 9732 VR project: how one guy did it with Substance

Vincent Gault on November 17 2017 | Substance Designer, Unreal Engine, Game, Film/VFX

Blade Runner 9732 VR project: how one guy did it with Substance

Meet us at Effects Mtl

support@allegorithmic.com on September 1 2017 | Film/VFX, Events

Meet us at Effects Mtl

Hybrids: A Top-Grade Student Short Film Made With Substance

Pierre Bosset on August 17 2017 | Substance Painter, Stories, Film/VFX

Hybrids: A Top-Grade Student Short Film Made With Substance

Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Pierre Bosset on August 3 2017 | Substance Designer, Stories, Game, Film/VFX

Substance Designer: Making Incredible Materials with Daniel Thiger aka "Dete"

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

Pierre Bosset on June 16 2017 | News, Game, Film/VFX

Artstation Challenge: Ancient Civilizations Were Already Using Substance!

War Robots: Substance Painter for Cinematics with RealtimeUK

Claudia Vance on May 16 2017 | Stories, Film/VFX

War Robots: Substance Painter for Cinematics with RealtimeUK

Logan: Texturing Workflows for VFX with Rising Sun Pictures

Alexandre Bagard on May 4 2017 | Stories, Film/VFX

Logan: Texturing Workflows for VFX with Rising Sun Pictures

The Mill: Creating Kia’s Super Bowl Ad with Substance

Claudia Vance on April 22 2017 | Stories, Film/VFX

The Mill: Creating Kia’s Super Bowl Ad with Substance

Cutting-Edge Texturing for VFX: Substance at Double Negative

Alexandre Bagard on April 6 2017 | Substance Designer, Stories, Film/VFX

Cutting-Edge Texturing for VFX: Substance at Double Negative

From Substance Painter to Arnold: The Ultimate Guide, by Olivier Couston

Vincent Gault on April 4 2017 | Arnold, Substance Painter, Game, Film/VFX

From Substance Painter to Arnold: The Ultimate Guide, by Olivier Couston

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