Industrial Design: Injecting Realism with Substance

Pierre Maheut on March 9 2017 | News, Substance Designer, Substance Painter, Game, Design

Industrial Design: Injecting Realism with Substance

A Close-up on Materials from Maison et Objets Paris

Anthony Salvi on January 30 2017 | Substance Source, Content, Stories, Design, Architecture

A Close-up on Materials from Maison et Objets Paris

Deep Dive: The First Architecture Selection Update for Substance Source

Damien Bousseau on January 19 2017 | News, Substance Designer, Substance Source, Content, Tutorials, Design, Architecture

Deep Dive: The First Architecture Selection Update for Substance Source

Substance Selection from Hum3D Car Render Challenge 2016

Pierre Maheut on December 6 2016 | News, Design

Substance Selection from Hum3D Car Render Challenge 2016

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Pierre Maheut on November 30 2016 | Substance Designer, Software, Tutorials, Events, Design, Architecture

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Introducing Substance Source – Architecture Selection

Pierre Maheut on November 15 2016 | News, Content, Design

Introducing Substance Source – Architecture Selection

Meet Us at Autodesk University Las Vegas

allegorithmic on November 11 2016 | News, Events, Design, Architecture

Meet Us at Autodesk University Las Vegas

Materials at the Heart of the Paris Motor Show

Anthony Salvi on October 18 2016 | Stories, Research, Events, Design

Materials at the Heart of the Paris Motor Show

VR Car Configurator, Fueled by Substance

Pierre Maheut on October 6 2016 | News, Stories, Film/VFX, Design

VR Car Configurator, Fueled by Substance

Meet Us at the Paris Motor Show Innovation Forum

Charles Brégeon on September 30 2016 | News, Events, Design

Meet Us at the Paris Motor Show Innovation Forum

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