Substance Designer Spring Release: Faster, Bigger, Baker!

Nicolas Wirrmann on March 9 2018 | Substance Designer, Software, Content, Film/VFX

Substance Designer Spring Release: Faster, Bigger, Baker!

Substance Source Kicks Off New Sportswear Fabrics!

Nicolas Paulhac on February 22 2018 | Substance Designer, Substance Source, Content

Substance Source Kicks Off New Sportswear Fabrics!

Bogodar Havrylyuk’s Graceful Designer plants

Vincent Gault on February 13 2018 | Substance Designer, ZBrush, Content, Stories, Tutorials, Game

Bogodar Havrylyuk’s Graceful Designer plants

Create AR Experiences with Substance Painter in Snap's Lens Studio

Jeremie Noguer on January 23 2018 | News, Substance Painter, Software, Content

Create AR Experiences with Substance Painter in Snap's Lens Studio

Substance Source: Signature Materials by Daniel Thiger

Nicolas Paulhac on January 18 2018 | Substance Designer, Substance Source, Content

Substance Source: Signature Materials by Daniel Thiger

The Best of Substance 2017: Architecture

The Best of Substance 2017: Architecture

3D Printed Materials Beamed Into Substance Source

Nicolas Paulhac on December 6 2017 | News, Substance Source, Content

3D Printed Materials Beamed Into Substance Source

Beyond Scanning: Recreating a Scandinavian Forest with Photogrammetry and Substance

Vincent Gault on November 7 2017 | Content

Beyond Scanning: Recreating a Scandinavian Forest with Photogrammetry and Substance

New Hybrid Grounds Now Landing on Source

Nicolas Paulhac on October 5 2017 | News, Substance Source, Content

New Hybrid Grounds Now Landing on Source

100 Tweakable Materials Make Their Arrival on Substance Source

Nicolas Paulhac on September 6 2017 | Substance Source, Content

100 Tweakable Materials Make Their Arrival on Substance Source

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