A Close-up on Materials from Maison et Objets Paris

Anthony Salvi on January 30 2017 | Substance Source, Content, Stories, Design, Architecture

A Close-up on Materials from Maison et Objets Paris

Deep Dive: The First Architecture Selection Update for Substance Source

Damien Bousseau on January 19 2017 | News, Substance Designer, Substance Source, Content, Tutorials, Design, Architecture

Deep Dive: The First Architecture Selection Update for Substance Source

(Re)Introducing Substance Player

Gaetan Lassagne on January 16 2017 | News, Software, Content

(Re)Introducing Substance Player

Back to School: Study at Substance Academy!

Claudia Vance on January 5 2017 | News, Substance Designer, Substance Painter, Content, Tutorials, Events

Back to School: Study at Substance Academy!

A Look Back at 2016

A Look Back at 2016

The Best User Stories of 2016 – Part 3

Vincent Gault on December 28 2016 | News, Content, Stories

The Best User Stories of 2016 – Part 3

The Best User Stories of 2016 – Part 2

Vincent Gault on December 28 2016 | News, Content, Stories

The Best User Stories of 2016 – Part 2

The Best User Stories of 2016 – Part 1

Vincent Gault on December 27 2016 | News, Content, Stories

The Best User Stories of 2016 – Part 1

Substance Designer 5.6 - Scan Blending and Weathering

Nicolas Wirrmann on December 15 2016 | Substance Designer, Software, Content

Substance Designer 5.6 - Scan Blending and Weathering

Developing the Substance Source – Architecture Selection

Pierre Maheut on November 19 2016 | Substance Source, Content, Stories, Architecture

Developing the Substance Source – Architecture Selection

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