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Substance Designer 6 Unleashed: Now with Scan Processing and New Nodes
Nicolas Wirrmann on February 14 2017 |
Substance Designer 6 is here with a load of new features! New scan processing filters for photogrammetry workflows and added Text and Curve Nodes.
The Procedural Approach: Halo Wars 2 and Substance Designer
Pierre Bosset on March 24 2017 |
Check out this excellent article on Polycount, about how Substance Designer was integrated into the pipeline of Halo Wars 2.
Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3
Manaberry on March 24 2017 |
The last bundle of GDC sessions are here! Learn the secrets of Josh Lynch on texturing Call of Duty: Infinite Warfare.
Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2
Manaberry on March 23 2017 |
The second batch of Theater Sessions is out! Today learn how to texture faces in Substance Painter with Magdalena Dadela.
Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1
Manaberry on March 22 2017 |
The first GDC 2017 theater sessions are out! Check out the Substance magic of Brad Smith and Harrison Moore on the MOBA game Paragon.
Art by Iskander Gallyamov
Industrial Design: Injecting Realism with Substance
Pierre Maheut on March 9 2017 |
From power drill to shoes, Iskander is able to texture objects with a level of realism rarely achieved in 3D. Read Iskander’s interview explaining how he uses Substance.
Ghost Recon: Wildlands, a User Story With Substance
Pierre Bosset on March 7 2017 |
Guillaume Cerdan, Technical Artist at Ubisoft, goes into detail about how he and his team integrated Substance into their pipeline on the game Ghost Recon: Wildlands.
Sony Interactive Entertainment - Guerrilla Games
Horizon Zero Dawn: it’s Gorgeous, it has Substance!
Pierre Bosset on March 1 2017 |
One of the most-awaited games of the year has been released today: Horizon Zero Dawn. It looks beautiful, and it’s full of Substance!
How Pete Sekula Built Rome in (almost) a Day with Substance Designer
Vincent Gault on February 18 2017 |
When in Rome, do as Pete Sekula does! This Substance Gladiator created a great collection of assets inspired by Ancient Rome.
Substance in Games
Substance in Film
Substance in Architecture
Substance in Design
Substance in Education
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