After the launch of the Architecture Selection in Source, we are happy to share with you the first Architecture Selection Update with 12 full procedural materials dedicated to architects and archviz experts!
Scott DeWoody, Firmwide Creative Media Manager for Gensler, recently presented a masterclass on Procedural PBR Material Creation Using Substance Designer for Visualization at AU 2016. Watch and learn from a Substance expert right here :)
Chris Hodgson can directly read the Matrix code: his ability to interpret patterns and reproduce them via Substance Designer is simply impressive. So this week we decided to talk more with him to learn a few tricks! ;)
This week we have the chance to look at one of the most interesting game announced for PSVR with Randy Nolta. We will talk with him about Farpoint and then dive in a more detailed tutorial on how Impulse Gear used Substance.
Today Benoît Campo from Paris Picture Club and Guillaume Meyer, 3D generalist and Cinema 4D specialist at Allegorithmic, show us how they textured an entire chalet using PBR Materials from the Architecture Selection of Substance Source!