Winter is coming, which is the perfect time for Ubisoft Annecy to release Steep, an open world winter sports game. We got the opportunity to speak with Lead Character Artist and Character Art Director Fabien Yorgandjian on how they used Substance in the game!
This week, we’re celebrating the results of the the Hum3D Car Render Challenge 2016 by diving in and discovering some amazing artists and creations. Congratulations to all of you!
Here are our favorite picks! :)
Scott DeWoody, Firmwide Creative Media Manager for Gensler, recently presented a masterclass on Procedural PBR Material Creation Using Substance Designer for Visualization at AU 2016. Watch and learn from a Substance expert right here :)