Benoît Campo & Guillaume Meyer
How We Used Substance Source with Cinema 4D and Corona Renderer
Guillaume Meyer on November 17 2016 |
Today Benoît Campo from Paris Picture Club and Guillaume Meyer, 3D generalist and Cinema 4D specialist at Allegorithmic, show us how they textured an entire chalet using PBR Materials from the Architecture Selection of Substance Source!
Image courtesy of Ubisoft
Watch Dogs 2: A Game With Substance
Charles Brégeon on November 16 2016 |
With the power of hacking by your side, launch the Hack of the Century and give freedom back to whom it belongs in Watch Dogs 2 with the help of Substance!
Introducing Substance Source – Architecture Selection
Pierre Maheut on November 15 2016 |
Substance Source is richer now with the addition of 200 architecture-themed materials.
Meet Us at Autodesk University Las Vegas
Allegorithmic on November 11 2016 |
Allegorithmic will be present at Autodesk University 2016 in Las Vegas. Stop by and meet us!
The Allegorithmic Forum Gets a New Look and Feel
Charles Brégeon on November 9 2016 |
We recently revamped the forum with a fresh UI and some new features. Here’s a quick rundown on what’s new.
Art by Zhelong Xu
The Path to Substance Source
Sebastien Deguy on November 2 2016 |
Today is the start of a new adventure for the Substance toolset, bringing content to Substance Live: Meet Substance Source!
Allegorithmic Is Part of IndieCade Europe 2016
Charles Brégeon on October 31 2016 |
Allegorithmic will be one of this year’s sponsors of IndieCade Europe, taking place in Paris from November 18-19 at the Conservatoire National des Arts et Métiers.
Art by Mahmoud Salah
Substance Painter 2.4 Is Here With A Brand New Shelf!
Allegorithmic on October 27 2016 |
We just released Substance Painter 2.4 and it comes with a brand-new shelf!
Substance in Unreal
Substance in Unity
Substance in Maya
Substance in 3DS Max
Substance in Cinema4D
Substance in Modo
Substance in Games
Substance in Film
Substance in Architecture
Substance in Design
Substance in Education
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