Substance Source: Breaking New Ground with New Hybrid Materials
Nicolas Paulhac on May 24 2017 |
Substance Source is growing with 31 new hybrid ground and environment materials.
Courtesy of Epic Games
Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows
Pierre Bosset on May 18 2017 |
Learn more about texturing the VR game Robo Recall in this interview with Edward Quintero.
Courtesy of RealtimeUK
War Robots: Substance Painter for Cinematics with RealtimeUK
Claudia Vance on May 16 2017 |
Creative agency RealtimeUK worked on a high-quality ad for the popular mobile game War Robots! Check out how they made use of Substance Painter for this cinematic.
Meet Mat 2017: Thanks to the Most Creative Community Out There!
Sebastien Deguy on May 15 2017 |
We knew you were good, but we just weren’t prepared for this explosion of creativity! With over 1200 entries, the judges will need more time and we definitely will not limit the prizes to a Top 3.
Courtesy of Arkane Studios
Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style
Pierre Bosset on May 12 2017 |
Arkane Studios gives us a few insights into their texturing pipeline on Prey.
Substance Days Seoul and Substance Days Tokyo Retrospective
Pierre Bosset on May 11 2017 |
We recently held our very first editions of Substance Days Seoul and Substance Days Tokyo - see the best moments in this blogpost.
Logan © Copyright 2017 Twentieth Century Fox.
Logan: Texturing Workflows for VFX with Rising Sun Pictures
Alexandre Bagard on May 4 2017 |
For the X-Men fans (or mutants) out there: Rising Sun Pictures tell us about their texturing workflow for the recent Logan movie in this slightly gory user story.
Your Smartphone Is a Material Scanner
Anthony Salvi on May 3 2017 |
Discover how you can easily scan materials with a smartphone in this step-by-step tutorial by Allegorithmic’s Creative Technologist Anthony.
Substance Alchemist - BETA
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