This week, we’re celebrating the results of the the Hum3D Car Render Challenge 2016 by diving in and discovering some amazing artists and creations. Congratulations to all of you!
Here are our favorite picks! :)
Scott DeWoody, Firmwide Creative Media Manager for Gensler, recently presented a masterclass on Procedural PBR Material Creation Using Substance Designer for Visualization at AU 2016. Watch and learn from a Substance expert right here :)
Chris Hodgson can directly read the Matrix code: his ability to interpret patterns and reproduce them via Substance Designer is simply impressive. So this week we decided to talk more with him to learn a few tricks! ;)