The Substance Art of Peter Zoppi
Do you have any tips or tricks to share with the community or just some things you particularly like doing with Substance?
Before getting into adding any sort of custom detail, I first establish some basic parameters for my surface. I first decide if it is metal or non-metal and work from there. I’ll generally start with a fill layer and pick my base color and associate a gloss map with it just to get some surface break up. The gloss map is usually mapped with one of the procedurals so I can easily play with some of the parameters to get the right balance of gloss values. My next step is to add another fill layer on top which is just affecting the diffuse channel. Here I’ll make a value that is slightly darker than the base diffuse texture. I’ll apply a black mask to it and then use another procedural as the mask. The end result is a very basic color on the surface with some slight value variation in the diffuse channel and some gloss information. At this point I’m really just trying to establish base color and reflectance on the surface so that it mimics the type of material I’m trying to create. I’ll usually add one more fill layer that is quite dark in the diffuse and has a low gloss value. I’ll use one of the smart masks that replicates edge damages to reveal this dark color. At this point, I have a basic color with some value variation for the surface and some slight, subtle edge wear.
Most of my texture work will start this way. It gives me a solid but subtle base to begin working from. Most of my workflow heavily leverages grouping and masking to build up the quality of the texture. Once I’m happy with the basic surface, I’ll go in and begin adding custom, hand painted effects where necessary.