If you attend SIGGRAPH this year, don't forget to mark these two conference dates on your calendar:
NVIDIA Siggraph 2016
Monday, July 25th 4:30pm - 5:30pm, Room #210D
SIG1616: Next-Gen Material Edition with Substance Designer Native MDL Visual UI and NVIDIA Iray by Jerome Derel (Chief Product Officer, Allegorithmic)
The MDL editor addition to Substance Designer will help solving artists and developers PBR material challenges from creation and edition, to final frame rendering for artistic shots. During the session, some actual industrial use cases will be showcased, including some of the work achieved with Hyundai Genesis G380 interior and exterior design.
Birds of a Feather
Wednesday, July 27, 12:00 pm - 1:00 pm, Hilton Anaheim, Laguna A: NVIDIA Material Definition Language (MDL)
Share your ideas about MDL, the emerging industry standard on material exchange, with Allegorithmic, Chaos Group, NVIDIA, and others during this informal event.
And don't forget to come to Booth 633 (on the French Pavilion), where you can meet Allegorithmic team members and learn more about Allegorithmic Research, our R&D division and get live demos of our latest products.