Substance Days Seoul and Substance Days Tokyo Retrospective
Pierre Bosset on May 11 2017 |
We recently held our very first editions of Substance Days Seoul and Substance Days Tokyo - see the best moments in this blogpost.
Logan © Copyright 2017 Twentieth Century Fox.
Logan: Texturing Workflows for VFX with Rising Sun Pictures
Alexandre Bagard on May 4 2017 |
For the X-Men fans (or mutants) out there: Rising Sun Pictures tell us about their texturing workflow for the recent Logan movie in this slightly gory user story.
Your Smartphone Is a Material Scanner
Anthony Salvi on May 3 2017 |
Discover how you can easily scan materials with a smartphone in this step-by-step tutorial by Allegorithmic’s Creative Technologist Anthony.
Check Out What’s New in Substance Painter 2.6
Froyok on April 28 2017 |
Some long-awaited features are part of Substance Painter 2.6! We take you on a quick tour in this blogpost.
Meet MAT, Paint MAT: The 2017 Substance 3D Painting Contest
Allegorithmic on April 27 2017 |
New contest: unleash your imagination and paint our new art toy mascot, MAT.
Courtesy of Relic Entertainment
Warhammer 40,000: Dawn of War 3 - Discover Relic Entertainment’s Texturing Pipeline
Pierre Bosset on April 27 2017 |
Discover the texturing pipeline on Relic Entertainment’s Warhammer 40,000: Dawn of War 3.
Courtesy of Texray
GTC 2017: High-Quality Scan Workflows with Substance Designer 6
Pierre Maheut on April 25 2017 |
Meet the Allegorithmic team at GTC for a talk on creating high-quality materials from scans with Substance and MDL.
(c) Obvioos / Nexity
Obvioos: Immersive Experiences for Real-time Archviz
Pierre Maheut on April 23 2017 |
Real-time technology applied to archviz is a game-changer. Discover it with Christophe Robert from Obvioos.
Project Substance Alchemist