Art by Scott DeWoody
Physically Based Materials Workflow for ArchViz
Pierre Maheut on April 5 2017 |
Scott DeWoody shows you how to create MDL materials and process scans for Archviz in this NVIDIA webinar.
Art by Olivier Couston
From Substance Painter to Arnold: The Ultimate Guide, by Olivier Couston
Vincent Gault on April 4 2017 |
In this tutorial, learn how to to texture stylized characters for animation, and prepare your model for the Arnold renderer.
Image Courtesy of CKI Vang & Damien Climent
Getting Arty with Substance Painter 2.5: New Features
Froyok on April 2 2017 |
Take a closer look at the features that make Substance Painter 2.5 an increasingly popular choice for VFX and animation.
Image courtsey of Jack Darton
The art of Car Material Rendering by Jack Darton
Pierre Maheut on March 30 2017 |
Discover the art of car rendering with Jack Darton.
AAA Outsourcing: Behind the Scenes with Playerium
Vincent Gault on March 28 2017 |
Find out how Playerium became some of the top AAA studios’ right arm as an outsourcing studio.
The Procedural Approach: Halo Wars 2 and Substance Designer
Pierre Bosset on March 24 2017 |
Check out this excellent article on Polycount, about how Substance Designer was integrated into the pipeline of Halo Wars 2.
Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3
Manaaa on March 24 2017 |
The last bundle of GDC sessions are here! Learn the secrets of Josh Lynch on texturing Call of Duty: Infinite Warfare.
Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2
Manaaa on March 23 2017 |
The second batch of Theater Sessions is out! Today learn how to texture faces in Substance Painter with Magdalena Dadela.
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