Art by Gabriel d'Orazio
Gabriel d'Orazio, Meet MAT Winner
Pierre Bosset on October 12 2017 |
Check out this interview of Gabriel D’Orazio, who took first place in the Meet MAT contest with his "MAT by Vincent"!
Courtesy of Turn 10 Studios
Forza Motorsport 7: Visually Stunning, Packed with Substance
Vincent Gault on October 9 2017 |
Get ready for some competitive racing with Forza Motorsport 7 and discover how Turn 10 Studio built a high-powered Substance texturing pipeline to create their gorgeous visuals.
New Hybrid Grounds Now Landing on Source
Nicolas Paulhac on October 5 2017 |
70 homemade tweakable scans of grounds and environments now landing on Substance Source.
Art by Zhelong Xu
Zhelong Xu: Making Magic with Substance
Allegorithmic on October 2 2017 |
Art by Liam Tart
What We’re Playing This Weekend
Allegorithmic on September 29 2017 |
Six of us tell you all about our favorite games of the moment!
Art by Zhelong Xu
New in Substance Painter: Autosave, glTF and Felix exports
Jeremie Noguer on September 26 2017 |
Substance Painter 2017.3 is here! As the last free update for Substance Painter 2.x users, we’ve rounded it out with new export options, a long-awaited auto-backup feature, UI improvements and more.
Scene by Epic Games
Substance Source Flows Directly Into Unity and Unreal Engine 4
Nicolas Paulhac on September 20 2017 |
Allegorithmic’s Integrations team talks about creating the new Substance Source plugins for Unity and Unreal Engine 4.
100 Tweakable Materials Make Their Arrival on Substance Source
Nicolas Paulhac on September 6 2017 |
Have a look at our selection of more than 100 tweakable materials now on Substance Source.
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