Ghost Recon: Wildlands, a User Story With Substance
Pierre Bosset on March 7 2017 |
Guillaume Cerdan, Technical Artist at Ubisoft, goes into detail about how he and his team integrated Substance into their pipeline on the game Ghost Recon: Wildlands.
Sony Interactive Entertainment - Guerrilla Games
Horizon Zero Dawn: it’s Gorgeous, it has Substance!
Pierre Bosset on March 1 2017 |
One of the most-awaited games of the year has been released today: Horizon Zero Dawn. It looks beautiful, and it’s full of Substance!
Making Hybrid-Scan Materials Using Substance Designer 6
Guillaume Meyer on February 28 2017 |
See how our team uses the scan toolset in Substance Designer 6 to create content for Substance Source!
Sportswear Fabrics Are Weaving Their Way Into Substance Source
Nicolas Paulhac on February 24 2017 |
Introducing Hybrid materials in Substance Source: Artists can now express their creativity with the accuracy of real material scans.
Meet Us at GDC 2017 with Some Special Guests
Claudia Vance on February 23 2017 |
GDC 2017 is just a week away. Read on to learn more about this year’s lineup!
Art by Magdalena Dadela
Substance Painter 2.5 - Brush Opacity, Color Management and More!
Jeremie Noguer on February 21 2017 |
Substance Painter 2.5 brings opacity to brushes and tons of improvements.
How Pete Sekula Built Rome in (almost) a Day with Substance Designer
Vincent Gault on February 18 2017 |
When in Rome, do as Pete Sekula does! This Substance Gladiator created a great collection of assets inspired by Ancient Rome.
Substance Designer 6 Unleashed: Now with Scan Processing and New Nodes
Nicolas Wirrmann on February 14 2017 |
Substance Designer 6 is here with a load of new features! New scan processing filters for photogrammetry workflows and added Text and Curve Nodes.
Substance Alchemist - BETA
Substance in Unreal
Substance in Unity
Substance in Maya
Substance in 3DS Max
Substance in Cinema4D
Substance in Modo
Substance in Games
Substance in Film
Substance in Architecture
Substance in Design
Substance in Education
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