AAA Outsourcing: Behind the Scenes with Playerium
Vincent Gault on March 28 2017 |
Find out how Playerium became some of the top AAA studios’ right arm as an outsourcing studio.
The Procedural Approach: Halo Wars 2 and Substance Designer
Pierre Bosset on March 24 2017 |
Check out this excellent article on Polycount, about how Substance Designer was integrated into the pipeline of Halo Wars 2.
Texturing Call of Duty: Infinite Warfare: GDC Theater Sessions Part 3
Manaaa on March 24 2017 |
The last bundle of GDC sessions are here! Learn the secrets of Josh Lynch on texturing Call of Duty: Infinite Warfare.
Face Texturing With Magdalena Dadela: GDC Theater Sessions Part 2
Manaaa on March 23 2017 |
The second batch of Theater Sessions is out! Today learn how to texture faces in Substance Painter with Magdalena Dadela.
Texturing Epic Games’ Paragon: GDC Theater Sessions Part 1
Manaaa on March 22 2017 |
The first GDC 2017 theater sessions are out! Check out the Substance magic of Brad Smith and Harrison Moore on the MOBA game Paragon.
Art by Ibrahim Saad
Interior Design: The Fingerprint of Ibrahim Saad
Pierre Bosset on March 17 2017 |
Ibrahim Saad is an interior design expert who goes into the smallest details to breathe life into an apartment!
Courtesy of Barnstorm VFX
The Man in the High Castle: A TV Series with Substance
Alexandre Bagard on March 16 2017 |
Substance brings a dystopian America to the acclaimed Amazon TV series "The Man in the High Castle".
Art by Iskander Gallyamov
Industrial Design: Injecting Realism with Substance
Pierre Maheut on March 9 2017 |
From power drill to shoes, Iskander is able to texture objects with a level of realism rarely achieved in 3D. Read Iskander’s interview explaining how he uses Substance.
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