Making Hybrid-Scan Materials Using Substance Designer 6
Guillaume Meyer on February 28 2017 |
See how our team uses the scan toolset in Substance Designer 6 to create content for Substance Source!
Sportswear Fabrics Are Weaving Their Way Into Substance Source
Nicolas Paulhac on February 24 2017 |
Introducing Hybrid materials in Substance Source: Artists can now express their creativity with the accuracy of real material scans.
Meet Us at GDC 2017 with Some Special Guests
Claudia Vance on February 23 2017 |
GDC 2017 is just a week away. Read on to learn more about this year’s lineup!
Art by Magdalena Dadela
Substance Painter 2.5 - Brush Opacity, Color Management and More!
Jeremie Noguer on February 21 2017 |
Substance Painter 2.5 brings opacity to brushes and tons of improvements.
How Pete Sekula Built Rome in (almost) a Day with Substance Designer
Vincent Gault on February 18 2017 |
When in Rome, do as Pete Sekula does! This Substance Gladiator created a great collection of assets inspired by Ancient Rome.
Substance Designer 6 Unleashed: Now with Scan Processing and New Nodes
Nicolas Wirrmann on February 14 2017 |
Substance Designer 6 is here with a load of new features! New scan processing filters for photogrammetry workflows and added Text and Curve Nodes.
Substance Source: Now You Can Open and Edit Graphs
Nicolas Paulhac on February 13 2017 |
The .sbs files of more than 340 materials will be available on Substance Source on tomorrow, February 14. By providing the .sbs files we want to give you power to create, adapt and transform directly at the core of the Substance materials.
Head Scan by Ten24
Using TexturingXYZ’s Human Skin Materials in Substance Painter
Jeremie Noguer on February 9 2017 |
After last week’s human skin materials drop on Substance Source, Jeremie Noguer shows us how to use these scans with Substance Painter.
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